This is a short overview on all the modding-relevant file types used by Crashday.
.p3d |
format for any 3d model appearing in the game |
.tga |
uncompressed Crashday texture |
.dds |
compressed Crashday texture |
.tex |
material shader details defining the in-game appearance of an associated texture with the same name |
.wav |
common audio file used for all sounds effects in the game |
.txt |
plain text file used for various purposes in-game, such as engine sound descriptions |
.cca |
main car setup file containing all the vehicles parameters (see Setup of car specification file) |
.crv |
engine torque curve file describing the car engine's torque behaviour |
.whl |
wheel wheel setup file containing all visual and physical driving parameters (see Custom wheels) |
.cpk |
a car package archive containing all data and information on a custom car before installation to Crashday (see Car Manager) |
.lst |
text files listing a number of shop parts to be purchased in the career game (see Shop and tuning parts) |
.cfl |
track piece specification file containing general parameters and referencing to the related 3d model (see Tile specification file) |
.cai |
text file holding information for AI drivers how to drive on the tile (see AI driver information) |
.cst |
text file holding information on possible stunt tricks on the tile (see StuntEdit) |