Certain stunts and tricks in Stunt Mode are identified by the motion of a car, such as flips, rotations, jumps, good landings etc. They will work on any tile. However,
all other stunts are tile-specific and thus needs to be defined per tile.
The
stunt definitions for each track piece-.cfl are placed in a related
.cst-file and set up using the StuntEdit, provided with this
SDK. See StuntEdit for a documentation on how to add
stunt information to your track pieces.