This is a list of all tools required for creating own custom cars.
SDK tools |
MakeP3D or ZModeler p3d Export |
converter/exporter to create .p3d files of your 3d models |
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ShowP3D (optional) |
view your tiles 3d model with the in-game engine |
ShowCFL |
view the complete tile (including vegetation, AI nodes, LOD, etc.) with the in-game engine |
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StuntEdit |
create stunt definition zones for each track piece |
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VegetEdit |
add vegetation to each track piece |
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Third party tools |
ZModeler, 3ds Max, Maya (or other 3d modelling tool) |
create the 3d model of your custom track piece |
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Gimp, Paint.net, Photoshop (or other graphics application) |
create the textures for your track piece |
text editor (notepad etc.) |
edit the .cfl and/or .cai files of your track piece |