As you should already know from Tile specification file the vegetation parameters are also part of the .cfl-file. However the vegetation used on each tile is usually set with the VegetEdit tool which comes with this SDK. Please see VegetEdit for a documentation on how to add vegetation to your track pieces.


Below is an explanation of the vegetation section just for the completeness of this paragraph:

Example file: streetb1.cfl (straight country road)

Explanation

------------------- VEGETATION -------------------

START OF VEGETATION SECTION


blank line

4

number of different vegetation groups used on this track piece


blank line

Next: 1

beginning of first vegetation group

shrub1.veg # vegetation file

file of vegetation type which should be used in this group

1.00 # probability

probability of vegetation group to appear in-game

2 -10 # X/Z center position

x/z-coordinates of group's center position in meters

4 20 # X/Z placing extensions

x/z-extends of vegetation group in meters

-0.5 # Y center position

y-position of group's center (“auto” for automatic y-placing)


blank line

Next: 2

beginning of second vegetation group

...


...


...



end of file


You can always take a look on how your vegetation will appear in-game by using your .cfl-file with ShowCFL. (see ShowCFL for more info)