Location: [crashday]\tools\zmodeler



ZModeler .p3d filter


When you are using ZModeler, there is (almost) no need for MakeP3D. The SDK provides you with an own .p3d filter for Zmodeler1.x. Thus, you are able to easily export and even import content from or to ZModeler.


Installing the filter

Just copy the file “p3d.zmf” into your ZModeler filters directory. (e.g. C:\Program Files\ZModeler\filters)

When you are using the filter for the first time, it will ask for the Crashday installation directory. After correctly setting it (e.g. C:\Games\Crashday), the conversion should work fine.


As ZModeler is not capable of handling light objects, no lights will be imported or exported. In fact, if you like to create cars for Crashday, they will either have no light flares or you have to export your model into another modelling application to add light objects.

ZModeler does not support .dds textures. If you like to use Crashday's default textures, you have to convert them into .tga-files (or some other format) first to see them in the viewport.