"main" mesh including interior
detachable meshes such as bumpers, skirts, wipers and mirrors (where applicable). Doors or hoods can remain part of the "main" mesh
breakable windows, headlights and taillights with correct glass damage texture mapping
"mainshad" raycasting mesh, designed according to guidelines
"maincoll" collision mesh, designed according to guidelines
"lod" low-detail mesh of full car, designed according to guidelines
"mgbody" minigun mounting mesh
overlay meshes for brakelights, headlights and taillights
associated light objects for each light overlay mesh to create flares
the smoothing of surfaces and edges in terms of detail looks close to that of the Crashday original cars (simple conversions of low-poly cars are not valid)
the number of simultaneously rendered triangles excluding wheels in-game is between 5,000 and 9,000 (it does play no role if much more triangles are contained in the model, as long as they are not rendered all at once)