Crashday offers a range of existing textures and shared materials for general purposes, especially when building creating cars.
Below is a list of predefined shader files. Feel free to reference to them:
_asphalt.tex |
material shader appropriate for asphalt textures |
_cardboard.tex |
material shader appropriate for paper etc. |
_concrete.tex |
material shader appropriate for concrete textures |
_ground.tex |
material shader appropriate for natural floors (e.g. grass) |
_metal.tex |
material shader appropriate for metal textures |
_plaster.tex |
material shader appropriate for plaster walls etc. |
_plastic.tex |
material shader appropriate for plastic surfces |
_rim.tex |
material shader appropriate for rim metal |
_wood.tex |
material shader appropriate for wood textures |
This is a list of full existing shared materials including textures as well that can be used when texturing cars for example:
glass.dds |
reflective glass material used for all glass parts on cars (has damage map counterpart glass2.dds) |
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carplast.dds |
grey plastic used for bright plastic parts on cars |
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carplas2.dds |
dark plastic used for dark plastic parts on cars |
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carplas3.dds |
dark reflective plastic used for reflecting plastic parts on cars |
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lighchrm.dds |
headlight chrome used for reflecting chrome-like surfaces in headlights |
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rubber.dds |
rubber used for parts that seperate windows and car body |
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